Naja Medjai
- junlachaktophat
- Jul 15
- 1 min read
Updated: Jul 16

As part of my MSc Game Development program, I worked on Naja Medjai, a 3D platformer inspired by Souls-like combat and set in a mythical version of Ancient Egypt. Developed by our team at Jaster Studio, this project was showcased at IMPACT! Indie Games Festival 2025.
My Role:
Gameplay Programmer
Designed and implemented:
Target Lock-on system with smooth camera transitions
Grappling mechanic using Cinemachine and raycasting
Combo combat system with state-driven animation
FSM-based Player Controller handling movement, combat, and camera logic
Input system for mouse & keyboard, and controller
Collaborated using GitHub and Unity Collaborate
Game Overview:
Play as Rosetta, a Medjai warrior blessed by the gods Apophis and Anubis. Battle through corrupted temples and protect humanity from divine destruction.
Release Date: 19 June 2025
Published on: Steam (Free to Play)
Tags: Souls-lite, PvE, Ancient Mythology, 3D Platformer
Tools Used:
Unity
Cinemachine
Input system
Github
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