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Naja Medjai

Updated: Jul 16

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As part of my MSc Game Development program, I worked on Naja Medjai, a 3D platformer inspired by Souls-like combat and set in a mythical version of Ancient Egypt. Developed by our team at Jaster Studio, this project was showcased at IMPACT! Indie Games Festival 2025.


My Role:

  • Gameplay Programmer

  • Designed and implemented:

    • Target Lock-on system with smooth camera transitions

    • Grappling mechanic using Cinemachine and raycasting

    • Combo combat system with state-driven animation

    • FSM-based Player Controller handling movement, combat, and camera logic

    • Input system for mouse & keyboard, and controller

  • Collaborated using GitHub and Unity Collaborate


Game Overview:

Play as Rosetta, a Medjai warrior blessed by the gods Apophis and Anubis. Battle through corrupted temples and protect humanity from divine destruction.


  • Release Date: 19 June 2025

  • Published on: Steam (Free to Play)

  • Tags: Souls-lite, PvE, Ancient Mythology, 3D Platformer


Tools Used:

  • Unity

  • Cinemachine

  • Input system

  • Github


Steam Link:

 
 
 

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