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Naja Medjai
Steam Link: Click Here GameX: Click Here Introduction As part of my MSc Game Development program, I worked on Naja Medjai, a 3D platformer inspired by Souls-like combat and set in a mythical version of Ancient Egypt. Developed by our team at Jaster Studio . On May 22, 2025, Naja Medjai had the opportunity to perform at "IMPACT! Indie Games 2025" in Bristol, UK. Click here for more information. On September 17, 2025, Naja Medjai made it to the finals for the TIGA Best Stude
junlachaktophat
Jul 15, 20254 min read


Smart AI vs Simple AI
Smart AI vs Simple AI: A Unity Machine Learning Comparison Full Project Documentation (Google Docs): Click Here Github: Click Here Project Overview In this project, I explored the capabilities of Machine Learning (ML) in game development by comparing a simple AI (NavMesh) to a learning-based AI agent trained using Unity ML-Agents. The goal is to let the Smart AI (ML-Agent) survive and adapt, while the Simple AI (NavMesh Agent) pursues the agent using fixed logic. Via multiple
junlachaktophat
Jul 15, 20252 min read


The Scary Random Maze
GitHub Repository: Procedural Generation Project Dev Log Website: Jino1113 Devlog Play Now on Web: The Scary Random Maze Game Overview The Scary Random Maze is a procedurally generated horror game designed to demonstrate the use of Procedural Generation in Unity. This game uses randomized maze generation, Perlin Noise animations, and AI-based mechanics. Creating a unique and unpredictable experience every time a player enters the game. The game is heavily inspired by ad
junlachaktophat
Mar 4, 20252 min read
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